Monday, November 27, 2006
Bibliografia
Apresento uma lista de livros que penso serem fundamentais para os estudos de mestrado em Sistemas de Comunicação Multimédia. Destaco com cores os que penso serem mais adequados para o ponto de partida.
História e abordagem sobre human-computer interface (HCI)
AA.VV. - The art of human-computer interface design,
Org. Brenda Laurel, Boston, Adison-Wesley, 1990
AA.VV. - The New Media Reader, Org. Nick Montfort,
Cambridge, MIT Press, 2003 (Existe na biblioteca)
BENEDIKT, Michael, Cyberspace: First Steps, Cambridge, MIT
Press, 1992
JENSEN, Jens F., Interactivity:Tracking a New ConceptMedia
and Communication Studies, 1998,
http://www.nordicom.gu.se/common/publ_pdf/38_jensen.pdf
LAUREL, Brenda, Computer as Theatre, Reading, Addison-
-Wesley, 1991
MCMILLAN, Sally J., Exploring Models of Interactivity from
Multiple Research Traditions: Users, Documents, And
Systems,
http://web.utk.edu/~sjmcmill/Research/interactivity2.doc
PACKER, Randal e JORDAN, Ken, Multimedia: From Wagner to
Virtual Reality, London, Norton, 2001
SHNEIDERMAN, Ben, Designing the User Interface: Strategies
for Effective Human-Computer Interaction, Reading,
Addison Wesley Longman, 1998
Imersão e RV
BIOCCA & DELANEY, Immersive Virtual Reality
Technology,«Communicationthe age of Virtual Reality»,
Hillsdale, Lawrence Erlbaum Associates, 1995
GRAU, Olivier, Virtual Art: From Illusion to Immersion,
Cambridge, MIT Press, 2003 (Existe na biblioteca)
GUBERN, Román, O eros electrónico: viagem pelos sistemas de
representação e do desejo, Lisboa, Editorial Notícias,
2001
HEIN, Michael, Virtual Realism, New York, Oxford University
Press, 1998
MURRAY, Janet, Hamlet on the Holodeck - The Future of
narrative Cyberspace, New York, The Free Press, 1997
PIMENTEL, Ken & TEIXEIRA, Kevin, Virtual Reality: Through
the new looking glass, 1ª edição, New York, McGraw-Hill,
1993
RYAN, Marie-Laure, Immersion vs. Interactivity: Virtual
Reality and Literary Theory, 1994,
http://www.humanities.uci.edu/mposter/syllabi/readin
gs/ryan.html
TURKLE, Sherry, O Segundo Eu, os Computadores e o Espírito
Humano, Lisboa, Presença, 1989
Digital Art
AA.VV. – Code: The Language of Our Time, número temático da
revista Ars Electrónica, Gutemberg-Werbering, Hatje
AA.VV. - New Screen Media: Cinema, Art, Narrative, Org.
Martin Rieser e Andrea Zapp, London, British Film
Institute, 2002 (Existe na biblioteca)
ENGELI, Maia, Digital Stories: The Poetics of
Communication, Basel, Birkhäuser, 2000
Interfaces e Jogos de computador
AA. VV. - Game On: the History and Culture of Video
Games, Org. Lucien King, London, Laurence King, 2002
CRAWFORD, Cris, The Art of Computer Game Design,
http://www.erasmatazz.com/free/AoCGD.pdf
JOHNSON, Steven, Interface Culture: How new technology
transforms the way we create and communicate, 2ed., New
York, Basic Books, 1997
JUUL, Jesper, A brief note on games and narratives
(2001), http://www.gamestudies.org/0101/juul-gts/
ZIMMERMAN, Eric, “Narrative, Interactivity, Play, and
Games: Four Naughty Concepts in Need of Discipline”, in
First Person: New Media as Story, Performance, and Game,
London, Mit Press, 2004
História e abordagem sobre human-computer interface (HCI)
AA.VV. - The art of human-computer interface design,
Org. Brenda Laurel, Boston, Adison-Wesley, 1990
AA.VV. - The New Media Reader, Org. Nick Montfort,
Cambridge, MIT Press, 2003 (Existe na biblioteca)
BENEDIKT, Michael, Cyberspace: First Steps, Cambridge, MIT
Press, 1992
JENSEN, Jens F., Interactivity:Tracking a New ConceptMedia
and Communication Studies, 1998,
http://www.nordicom.gu.se/common/publ_pdf/38_jensen.pdf
LAUREL, Brenda, Computer as Theatre, Reading, Addison-
-Wesley, 1991
MCMILLAN, Sally J., Exploring Models of Interactivity from
Multiple Research Traditions: Users, Documents, And
Systems,
http://web.utk.edu/~sjmcmill/Research/interactivity2.doc
PACKER, Randal e JORDAN, Ken, Multimedia: From Wagner to
Virtual Reality, London, Norton, 2001
SHNEIDERMAN, Ben, Designing the User Interface: Strategies
for Effective Human-Computer Interaction, Reading,
Addison Wesley Longman, 1998
Imersão e RV
BIOCCA & DELANEY, Immersive Virtual Reality
Technology,«Communicationthe age of Virtual Reality»,
Hillsdale, Lawrence Erlbaum Associates, 1995
GRAU, Olivier, Virtual Art: From Illusion to Immersion,
Cambridge, MIT Press, 2003 (Existe na biblioteca)
GUBERN, Román, O eros electrónico: viagem pelos sistemas de
representação e do desejo, Lisboa, Editorial Notícias,
2001
HEIN, Michael, Virtual Realism, New York, Oxford University
Press, 1998
MURRAY, Janet, Hamlet on the Holodeck - The Future of
narrative Cyberspace, New York, The Free Press, 1997
PIMENTEL, Ken & TEIXEIRA, Kevin, Virtual Reality: Through
the new looking glass, 1ª edição, New York, McGraw-Hill,
1993
RYAN, Marie-Laure, Immersion vs. Interactivity: Virtual
Reality and Literary Theory, 1994,
http://www.humanities.uci.edu/mposter/syllabi/readin
gs/ryan.html
TURKLE, Sherry, O Segundo Eu, os Computadores e o Espírito
Humano, Lisboa, Presença, 1989
Digital Art
AA.VV. – Code: The Language of Our Time, número temático da
revista Ars Electrónica, Gutemberg-Werbering, Hatje
AA.VV. - New Screen Media: Cinema, Art, Narrative, Org.
Martin Rieser e Andrea Zapp, London, British Film
Institute, 2002 (Existe na biblioteca)
ENGELI, Maia, Digital Stories: The Poetics of
Communication, Basel, Birkhäuser, 2000
Interfaces e Jogos de computador
AA. VV. - Game On: the History and Culture of Video
Games, Org. Lucien King, London, Laurence King, 2002
CRAWFORD, Cris, The Art of Computer Game Design,
http://www.erasmatazz.com/free/AoCGD.pdf
JOHNSON, Steven, Interface Culture: How new technology
transforms the way we create and communicate, 2ed., New
York, Basic Books, 1997
JUUL, Jesper, A brief note on games and narratives
(2001), http://www.gamestudies.org/0101/juul-gts/
ZIMMERMAN, Eric, “Narrative, Interactivity, Play, and
Games: Four Naughty Concepts in Need of Discipline”, in
First Person: New Media as Story, Performance, and Game,
London, Mit Press, 2004